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Sonic R |
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Developer: Traveller's Tales This game has unused code. |
CoolROM.com's game information and ROM (ISO) download page for Sonic R (Sega Saturn). Sonic R has a lot of replay value, as you’ll race the same track a dozen times trying to get all the collectibles. The PC version has aged well; and can be played in. PC version of Sonic R Addeddate 2019-05-05 16:49:27 Identifier SonicRPC Scanner Internet Archive HTML5 Uploader 1.6.4 Year 1998. Plus-circle Add Review.
This article is a work in progress. ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The PC version of Sonic R was notably improved over the Saturn original, and was later included in Sonic Gems Collection. Regardless, it still made people feel like they were pushing a cinder block across a rubber floor using a pen cap.
Also, Tails Doll. W2 software.
- 2Leftover Direct3D Test Menu
- 5Oddities
- 6Debugging Strings
Sub-Pages
2004 Release Differences Sonic R is known to be a very crash-prone game on newer systems. Here's its leaner, meaner, and much less crashy-er counterpart. |
Leftover Direct3D Test Menu
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there a way to enable this menu? The executable file contains a reference to it. The accelerator keys don't work: has the code been removed, or is something else intercepting the inputs? |
For some reason, the executable contains the menu from a very old Direct3D test program.
And some accelerator keys for these functions:
'About' Box
The 'About' dialogue box is still in the executable, and can be accessed with a resource hacker.
Network Mode
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Does this work on LANs? With the patched version of the game? Would Serial/Modem modes work on systems with serial ports or modems? |
Sonic R had a post-release patch that added networking support. (You know, because the game was going to be all the rage at LAN parties). As it turns out, an early version of this shipped in the retail game, accessible via memory editor. Obviously, it suffers from a few shortcomings compared to the patched version.
Only TCP/IP works; IPX just dings at you. In addition, you cannot enter an IP address or have a name other than 'Player'.
Despite this, everything still works quite swimmingly. You can select a course and a character and play against a friend, so long as they happen to be on the same computer as you.
Unused Graphics
There's unused menu graphics. They're not all that interesting, but they're there.
The 'Player X In' labels went unused; the 'Joystick/Keyboard X' labels were used instead.
The graphics for the network mode went unused as, of course, the entire network mode went unused. Curiously, the final build of the network patch went for a text-based interface.
These relatively non-descriptive letters for the menu models were replaced with actual icons. Also, there's a bunch of randomly placed palettes for whatever reason.
Some unused animated icons for the different time attack modes of Sonic R. These were replaced with smaller versions of the main menu models, which is a darn shame because these look really cool. Also, there's a couple of scribbles in the margins for good measure.
There's a placeholder 'SAVE' menu option for the results screen along with its background. Surprisingly, it's infinitely more readable than the actual choices, probably due to it not looking like it's behind an inch of solid ice.
The main menu graphics contain an icon for the unused Network mode, cobbled together from the default Windows 95 graphics. It's certainly more informative than the bunch of question marks, anyways. It did go used in the Network patch.
Oddities
Window Caption
If you force windowed mode using D3DWND or another DirectX windowing program and choose Direct3D, the caption will read SonicR by Traveler's Tales, but if you choose DirectDraw it will read BackBuffer.
This cannot be seen normally because the game always runs at fullscreen.
Out of Bounds Objects
For whatever reason all the levels have balloons placed out-of-bounds.
To do: Find the balloon in Regal Ruin. It most likely exists, I just can't find it. |
This also applies to most other objects as well.
Strangely, the GameCube and PC versions seem to differ in where these balloons are located.
PC | GameCube |
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Challenge Race Vs. Tails
Sonic R Pc Windows 10 64 Bit
If you somehow get five Sonic tokens on Radiant Emerald (impossible without cheating due to it lacking said tokens), you get challenged to race against Tails.
If you were playing as Tails, it would be Sonic instead. This is because the game never sets the opponent for Radiant Emerald, so it just reuses whoever the second player was during the Grand Prix race.
EggRobo Texture Goof
For whatever reason, the texture on EggRobo's gun got botched in the conversion between the Saturn and the PC. The texture of the part next to the trigger was erroneously replaced with the top of Tails' eye.
This was carried over to the Gems Collection Digital microscope u500x software. release, which would be surprising if it weren't for the fact that not a single person cared about EggRobo, let alone knew what his name was.
Ready, Set, Go!
In English, at the start of a game, the words 'Ready', 'Set', and 'Go' are displayed. For some reason, in French, German, Spanish, and Italian, these words are not translated and the process is instead represented by 'traffic lights'.
French, German, Spanish, and Italian |
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Debugging Strings
There are a lot of debugging strings littered about Sonic R. These strings are loaded in various parts in key subroutines in the code right before a null sub. In some revisions of the Network Patch, this null sub is replaced by a printf-like routine that outputs the debug info to a text log.
This is mostly useful during graphics initialization: (this is a small excerpt of a large log.)
Sonic R Pc Mods
It also announces every time it calls a major subroutine, which makes making a disassembly slightly easier. It's oddly nice to know that even the programmers just called all the files that make up the title screen 'stuff'.
Attempting to list every single such string would not be easy, as there are a lot.
Unused Strings
There are strings that do not appear to be used, or at least are never referred to directly by any active code. A weird amount of these refer to features or files that no longer exist. (This is not all of them, as there are simply too many strings to sort through, but it's a sizable portion nevertheless.)
Sonic R Pc Windows 10 Full
To do: Some of these lost strings refer to code that is still in the executable but is never directly called by anything. Research that. |
Disc Building Readme
Sonic R Download Pc Windows 10
Found only on the German 'Green Pepper' release in the readme.txt
file is a changelog detailing some of the changes in the 2004 release, as well as instructions meant for whoever is in charge of placing the files on the disc. Humorously, part of these instructions was to not include this file.
The Sonic the Hedgehog series | |
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Sega Genesis | Sonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype) Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes) Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros. |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Sega Pico | Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes) |
Windows | Sonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview) |
Game.com | Sonic Jam |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders |
PlayStation 2 | Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection |
Xbox | Sonic Heroes • Shadow the Hedgehog • Sonic Riders |
Nintendo DS | Sonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood Sonic & SEGA All-Stars Racing • Sonic Classic Collection |
PlayStation Portable | Sonic Rivals |
Xbox 360 | Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed |
Wii | Sonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity |
PlayStation 3 | Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic Generations • Sonic & All-Stars Racing Transformed |
Wii U | Sonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed |
Nintendo Switch, PlayStation 4, Xbox One | Sonic Mania |
J2ME | Sonic the Hedgehog Mobile • Sonic Jump |
LeapFrog Systems | Sonic X • Sonic the Hedgehog |
N-Gage | Sonic N |
iOS, Android | Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD Sonic Jump • Sonic Dash • Sonic Runners |
Plug & Play | Super Sonic Gold |